![]() ![]() ![]() The level leads in a straightforward, left-to-right direction, flowing very freely and quickly, and takes place on platforms of various sizes. Structurally, this level is also very similar to Green Hill Zone, more-so than any other levels of this type since, really. The star plants are now shining away in blue and green, and of course there are the necessary frolicking animals and seeds sprouting purple flowers aplenty. The palmtrees are given a nice futuristic makeover with leaves made up of green coils and arrows, and a glowing pink star in the middle of each, plus more pipes surrounding them. You can see it running horizontally in some half open pipes just below some grassy surfaces, and dropping between vertical tubes. The foreground hillsides are much the same as in the Present, although a little less vibrant orange, and as I already mentioned, there are tonnes of gold pipes carrying lovely fresh water everywhere. The larger lake drops waterfalls down into a lower portion, surrounded by rocks and light green forestry. It all looks very bright and happy, with clouds drifting by quickly across a slightly lighter blue sky, and stubby, rocky brown misty mountains in the distance. The trunks of the palmtrees come in a variety of styles, and groups of the stars may congregate in the air at certain places along the top of the stage.Īllow a Good Future to blossom and you'll notice a similar appearance to the Present, except that all the water is much more controlled now, running along in efficient pipes and tubes all over the stage. Decoration across the grassy paths rely on two pieces of plant-life large spiky green leaves of palmtrees on top of a thick brown patterned trunk, and green star plants positioned at crooked angles. Quite often tall bumps similar to the mountains in the background, and internal areas consist of a darker patterned background. Hillsides inherit the bright orange colours, but the patterns are based on triangles rather than squares, and a variety of interesting shapes are made in the extrusions and intrusions in the rock. Tall, straight rocky orange mountains soar upward across the background with waterfalls cascading down them, and rows of thick greenery and a bit of water, perhaps a small lake, separate the background from the foreground. The common tropical paradise is back in full form, complete with orange patterned ground and colourful plants below a blue, cloud-filled sky, although this level is a little more exotic than Green Hill, and graphics are more detailed. ![]() The expert Sonic player however, will be able to spot numerous differences, but nevertheless, there's no denying that many of Sonic CD's levels closely resemble those of Sonic 1. To the untrained eye, the present version of Palmtree Panic is basically Green Hill Zone. (Note: These times do not account for any time travelling exploits required). The Good and Bad Futures sound a bit more tribal, with some additional vocal work to emphasise this, but they're quite similar to each other, mood aside. The American Palmtree Panic Present tune is one of the better examples of Spencer Nilsen's soundtrack, and features a happy Latino style. Still quite happy, but the cheering kids are ditched. The Past theme for both soundtracks is based on this tune and has more of a prehistoric flavour to it. The Good Future version is a happier extension of the Present theme, while the Bad Future is more of a heavily distorted remix that keeps the tune but loses the happy groove. The Japanese version is quite possibly the happiest piece of Sonic music that will ever be made, complete with the sounds of cheering kids, catchy tunes and a dash of piano. ![]()
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